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Signal Loves Noise

Multimedia story, interactive entertainment, and creative technology. Contents include neurodivergent creativity, careful disorderliness, willful misreadings, and imperfectionism.

Kickstarter Is Live! plus an Instagram Live, Tonight

The “Sleepy Hollow, 1998” Kickstarter campaign is now LIVE. Please check it out and join the fun if you’re able. Ever pledge helps us get closer to making this experience a reality. And join us tonight at 6:30pm Pacific, at @stampactproductions for an Instagram Live, hosted by our good friend Liz Shannon Miller. Liz is the person who first introduced me to Megan -- at the SXSW Interactive Conference in 2009. Together we'll delve into some of the secrets of "Sleepy Hollow, 1998." .

Kickstarter Eve

Tomorrow, Tuesday April 14th, we’re going live with the Kickstarter campaign for “Sleepy Hollow, 1998.” If you click here now, you'll find the pre-launch page; tomorrow, that same link will take you to the live campaign. It’s been almost a year since the first inklings of this project began stirring in my mind. We’ve been building a lot of the groundwork since then: not just writing and designing the story but building financial models, production plans, fulfillment strategies. Frequently,...

Being First Is Overrated

The march toward launching "Sleepy Hollow, 1998" hit an important milestone last week: we have a finished video. And we’ve got a target launch date - not one so firm that I feel comfortable sharing it yet. But soon. So sign up for more information and don’t forget to tell Kickstarter you want to know as soon as it goes live. And there’s a new project on the horizon, one that I (surprise, surprise) can’t talk about yet. But I’m very excited about it, and once the ink’s dry on the paperwork...

Special Interests, or So Many Ways To Muse

The "Sleepy Hollow, 1998" Kickstarter campaign is still in pre-launch. Please click on the Notify Me button at Kickstarter, and join our mailing list for exclusive stuff we're planning. As soon as I finish this update, it's back to editing the campaign video for me. A lot of people have reached out to me since I unveiled my AuDHD diagnosis, to offer support, share their own experiences, and say "welcome, join us!" I remember being in college in the early 90s, and having this recurring...

How (Not) To Be Seen

"Sleepy Hollow, 1998" is coming soon. You can sign up for the mailing list at stampact.co, and you can find our Kickstarter Pre-launch page here. Right now, what would help us the most would be to go to the pre-launch page and click on the "Notify me on launch" button. Click Me! Click Me! The Kickstarter is going to launch...soon. Soonish. We're getting all the pieces together. This whole process has been a real challenge to my maladaptive perfectionism. I vacillate between "omg we need to...

Party In The Negative Space

We're still in the Kickstarter pre-launch phase for SLEEPY HOLLOW, 1998, a cozy, nostalgic reimagining of The Legend of Sleepy Hollow, delivered to your mailbox as letters, sketches, and artifacts. It would really help us if you followed the link above and clicked the Notify Me button. Thanks! Growing Anti-Social In 2007, I wrote one of the first Twitter novels. "The Good Captain" was a sci-fi reimagining of Herman Melville's short story "Benito Cereno." I was fascinated with the way Twitter...

Unveilings

TL;DR - please check out the Kickstarter pre-launch page for SLEEPY HOLLOW, 1998, a cozy, nostalgic reimagining of The Legend of Sleepy Hollow, delivered to your mailbox as letters, sketches, and artifacts from the era of cassette tapes, flip phones, and zines. “How are you doing?” Such a loaded question these days. How to answer without reciting the laundry list of depredations and outrages that seem to be coming from every direction? I generally default to, “I’m still here!” or “the arrow...

Workshop Contraptions and Wind-Up Keys

I often work in games and games-adjacent media. But I’m a terrible player of games. It takes me an unreasonably long time to figure out what I’m supposed to be doing. I never remember what all the buttons do. My approach to controllers could be charitably called “flailing.” So I often quit on games. There are usually two points when that happens. The first is early on. The beginning of playing a new game is always a struggle, as I try to push through all of my confusion, while a voice in my...

We Are The Robots

Yes, this is yet another piece about AI. It's not like people have been coming up to me on the street crying, "Sir, Sir! I must know what you think!" But for a long time I've made my living at the intersection of technology and storytelling, and so debate and worrying and prognosticating about AI has taken over all the conversations in just about every creative community I'm in for the past couple of years. Especially among writers. Of the creative communities I'm a part of, some are...
Screenshot of the "Declaration of Principles" from "Citizen Kane"

Declaration of Principles

Hello friends! If you’re used to getting a sporadic Substack from me, don’t panic! You’re in the right place. I hope you’ll continue with me on this new platform, but I won’t be upset if you choose to unsubscribe – if your inbox is anything like mine, it takes drastic measures to deal with. It's the only way to be sure (about your inbox.) But if you do stick around, I’ve got some new things planned that I’m very excited about. Especially one new project that I'm cooking up right now. More...

Multimedia story, interactive entertainment, and creative technology. Contents include neurodivergent creativity, careful disorderliness, willful misreadings, and imperfectionism.